![]() And pretty much every game needs to do that at some point Aspect Star “N”, which as a CHR-ROM game on the Nintendo Entertainment System has the benefit of having its graphics on a ROM electrically connected directly into the video bus, still has to copy data into RAM (enemy state and the map) when you load a new level. Anyone who’s played a Nintendo Switch, or even a lot of Super Nintendo games that used slower ROM chips (hello, Fatal Fury), can tell you that isn’t true. You might hear me claim that solid-state media, like cartridges or SD cards, eliminate loading times. ![]() But to do that, well, you’d have to be Sega, wouldn’t you? Aside on loading ![]() You can’t really eliminate loading times like you could if the system was built around solid state medium from the beginning. However, it had one flaw: the Saturn is built around the disc drive. I recently did a review of the Satiator, a device that lets you use an SD card to run games on the Sega Saturn.
0 Comments
Leave a Reply. |